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-- The fzy matching algorithm
--
-- by Seth Warn <https://github.com/swarn>
-- a lua port of John Hawthorn's fzy <https://github.com/jhawthorn/fzy>
--
-- > fzy tries to find the result the user intended. It does this by favouring
-- > matches on consecutive letters and starts of words. This allows matching
-- > using acronyms or different parts of the path." - J Hawthorn
local has_path, Path = pcall(require, "plenary.path")
if not has_path then
Path = {
path = {
separator = "/",
},
}
end
local SCORE_GAP_LEADING = -0.005
local SCORE_GAP_TRAILING = -0.005
local SCORE_GAP_INNER = -0.01
local SCORE_MATCH_CONSECUTIVE = 1.0
local SCORE_MATCH_SLASH = 0.9
local SCORE_MATCH_WORD = 0.8
local SCORE_MATCH_CAPITAL = 0.7
local SCORE_MATCH_DOT = 0.6
local SCORE_MAX = math.huge
local SCORE_MIN = -math.huge
local MATCH_MAX_LENGTH = 1024
local fzy = {}
function fzy.has_match(needle, haystack)
needle = string.lower(needle)
haystack = string.lower(haystack)
local j = 1
for i = 1, string.len(needle) do
j = string.find(haystack, needle:sub(i, i), j, true)
if not j then
return false
else
j = j + 1
end
end
return true
end
local function is_lower(c)
return c:match "%l"
end
local function is_upper(c)
return c:match "%u"
end
local function precompute_bonus(haystack)
local match_bonus = {}
local last_char = Path.path.sep
for i = 1, string.len(haystack) do
local this_char = haystack:sub(i, i)
if last_char == Path.path.sep then
match_bonus[i] = SCORE_MATCH_SLASH
elseif last_char == "-" or last_char == "_" or last_char == " " then
match_bonus[i] = SCORE_MATCH_WORD
elseif last_char == "." then
match_bonus[i] = SCORE_MATCH_DOT
elseif is_lower(last_char) and is_upper(this_char) then
match_bonus[i] = SCORE_MATCH_CAPITAL
else
match_bonus[i] = 0
end
last_char = this_char
end
return match_bonus
end
local function compute(needle, haystack, D, M)
local match_bonus = precompute_bonus(haystack)
local n = string.len(needle)
local m = string.len(haystack)
local lower_needle = string.lower(needle)
local lower_haystack = string.lower(haystack)
-- Because lua only grants access to chars through substring extraction,
-- get all the characters from the haystack once now, to reuse below.
local haystack_chars = {}
for i = 1, m do
haystack_chars[i] = lower_haystack:sub(i, i)
end
for i = 1, n do
D[i] = {}
M[i] = {}
local prev_score = SCORE_MIN
local gap_score = i == n and SCORE_GAP_TRAILING or SCORE_GAP_INNER
local needle_char = lower_needle:sub(i, i)
for j = 1, m do
if needle_char == haystack_chars[j] then
local score = SCORE_MIN
if i == 1 then
score = ((j - 1) * SCORE_GAP_LEADING) + match_bonus[j]
elseif j > 1 then
local a = M[i - 1][j - 1] + match_bonus[j]
local b = D[i - 1][j - 1] + SCORE_MATCH_CONSECUTIVE
score = math.max(a, b)
end
D[i][j] = score
prev_score = math.max(score, prev_score + gap_score)
M[i][j] = prev_score
else
D[i][j] = SCORE_MIN
prev_score = prev_score + gap_score
M[i][j] = prev_score
end
end
end
end
function fzy.score(needle, haystack)
local n = string.len(needle)
local m = string.len(haystack)
if n == 0 or m == 0 or m > MATCH_MAX_LENGTH or n > MATCH_MAX_LENGTH then
return SCORE_MIN
elseif n == m then
return SCORE_MAX
else
local D = {}
local M = {}
compute(needle, haystack, D, M)
return M[n][m]
end
end
function fzy.positions(needle, haystack)
local n = string.len(needle)
local m = string.len(haystack)
if n == 0 or m == 0 or m > MATCH_MAX_LENGTH or n > MATCH_MAX_LENGTH then
return {}
elseif n == m then
local consecutive = {}
for i = 1, n do
consecutive[i] = i
end
return consecutive
end
local D = {}
local M = {}
compute(needle, haystack, D, M)
local positions = {}
local match_required = false
local j = m
for i = n, 1, -1 do
while j >= 1 do
if D[i][j] ~= SCORE_MIN and (match_required or D[i][j] == M[i][j]) then
match_required = (i ~= 1) and (j ~= 1) and (M[i][j] == D[i - 1][j - 1] + SCORE_MATCH_CONSECUTIVE)
positions[i] = j
j = j - 1
break
else
j = j - 1
end
end
end
return positions
end
-- If strings a or b are empty or too long, `fzy.score(a, b) == fzy.get_score_min()`.
function fzy.get_score_min()
return SCORE_MIN
end
-- For exact matches, `fzy.score(s, s) == fzy.get_score_max()`.
function fzy.get_score_max()
return SCORE_MAX
end
-- For all strings a and b that
-- - are not covered by either `fzy.get_score_min()` or fzy.get_score_max()`, and
-- - are matched, such that `fzy.has_match(a, b) == true`,
-- then `fzy.score(a, b) > fzy.get_score_floor()` will be true.
function fzy.get_score_floor()
return (MATCH_MAX_LENGTH + 1) * SCORE_GAP_INNER
end
return fzy
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