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#ifndef window_hh_INCLUDED
#define window_hh_INCLUDED
#include <functional>
#include "editor.hh"
#include "display_buffer.hh"
#include "completion.hh"
#include "highlighter.hh"
#include "highlighter_group.hh"
#include "hooks_manager.hh"
namespace Kakoune
{
class HighlighterGroup;
// A Window is an editing view onto a Buffer
//
// The Window class is an interactive Editor adding display functionalities
// to the editing ones already provided by the Editor class.
// Display can be customized through the use of highlighters handled by
// the window's HighlighterGroup
class Window : public Editor
{
public:
const BufferCoord& position() const { return m_position; }
DisplayCoord cursor_position() const;
BufferIterator cursor_iterator() const;
BufferIterator iterator_at(const DisplayCoord& window_pos) const;
DisplayCoord line_and_column_at(const BufferIterator& iterator) const;
void set_dimensions(const DisplayCoord& dimensions);
const DisplayBuffer& display_buffer() const { return m_display_buffer; }
void update_display_buffer();
std::string status_line() const;
HighlighterGroup& highlighters() { return m_highlighters; }
HooksManager& hooks_manager() { return m_hooks_manager; }
private:
friend class Buffer;
Window(Buffer& buffer);
Window(const Window&) = delete;
void on_incremental_insertion_end();
void scroll_to_keep_cursor_visible_ifn();
BufferCoord m_position;
DisplayCoord m_dimensions;
DisplayBuffer m_display_buffer;
HighlighterGroup m_highlighters;
HooksManager m_hooks_manager;
};
}
#endif // window_hh_INCLUDED
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