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#ifndef client_hh_INCLUDED
#define client_hh_INCLUDED
#include "display_buffer.hh"
#include "env_vars.hh"
#include "input_handler.hh"
#include "safe_ptr.hh"
#include "utils.hh"
#include "option_manager.hh"
namespace Kakoune
{
class UserInterface;
class Window;
class String;
struct Key;
enum class EventMode;
class Client : public SafeCountable, public OptionManagerWatcher
{
public:
Client(std::unique_ptr<UserInterface>&& ui,
std::unique_ptr<Window>&& window,
SelectionList selections,
EnvVarMap env_vars,
String name);
~Client();
Client(Client&&) = delete;
// handle all the keys currently available in the user interface
void handle_available_input(EventMode mode);
void print_status(DisplayLine status_line);
void force_redraw();
void redraw_ifn();
UserInterface& ui() const { return *m_ui; }
void check_if_buffer_needs_reloading();
Context& context() { return m_input_handler.context(); }
const Context& context() const { return m_input_handler.context(); }
InputHandler& input_handler() { return m_input_handler; }
const InputHandler& input_handler() const { return m_input_handler; }
void change_buffer(Buffer& buffer);
StringView get_env_var(StringView name) const;
private:
void on_option_changed(const Option& option) override;
void on_buffer_reload_key(Key key);
void close_buffer_reload_dialog();
void reload_buffer();
Optional<Key> get_next_key(EventMode mode);
DisplayLine generate_mode_line() const;
std::unique_ptr<UserInterface> m_ui;
std::unique_ptr<Window> m_window;
EnvVarMap m_env_vars;
InputHandler m_input_handler;
DisplayLine m_status_line;
DisplayLine m_pending_status_line;
DisplayLine m_mode_line;
Vector<Key, MemoryDomain::Client> m_pending_keys;
bool m_buffer_reload_dialog_opened = false;
};
}
#endif // client_hh_INCLUDED
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