| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2023-03-25 | fix improper set/get = highlight for Godot v4.x GDScript | Răzvan C. Rădulescu | |
| 2023-03-24 | Add missing `in` to Godot v4.x GDScript keywrods | Răzvan C. Rădulescu | |
| 2023-03-22 | Add unique names (%NodeName) highlight for Godot v4.x GDScript | Răzvan C. Rădulescu | |
| 2023-03-20 | Clean up Godot 4.x GDScript highlights & fix const highlight overtaking numbers | Răzvan C. Rădulescu | |
| 2023-03-20 | Highlight all uppercase words for constants & enums Godot v4.x GDScript | Răzvan C. Rădulescu | |
| 2023-03-19 | Update GDScript highlighting for Godot v4.0 | Răzvan C. Rădulescu | |
| 2022-07-05 | Move user mappings to <space> and keep/remove selection to , | Maxime Coste | |
| 2022-07-05 | Make `x` just select the full lines | Maxime Coste | |
| `x` is often criticized as hard to predict due to its slightly complex behaviour of selecting next line if the current one is fully selected. Change `x` to use the previous `<a-x>` behaviour, and change `<a-x>` to trim to fully selected lines as `<a-X>` did. Adapt existing indentation script to the new behaviour | |||
| 2021-06-06 | rc: add gdscript.kak | Gadzhi Kharkharov | |
