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authorMaxime Coste <mawww@kakoune.org>2025-07-08 11:43:17 +1000
committerMaxime Coste <mawww@kakoune.org>2025-07-08 12:07:33 +1000
commitce1d512a0c1922ab5f43f28e7bae573508c98601 (patch)
tree7af8effd6b00c304cda1c87f657a0014fcdae2ae /src/input_handler.cc
parentfea08fc18d268ace4f843ec2b57cc33e36562098 (diff)
Replace std::unique_ptr with a custom implementation
<memory> is a costly header we can avoid by just implementing UniquePtr ourselves, which is a pretty straightforward in modern C++, this saves around 10% of the compilation time here.
Diffstat (limited to 'src/input_handler.cc')
-rw-r--r--src/input_handler.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/input_handler.cc b/src/input_handler.cc
index d5f010c7..0c501edb 100644
--- a/src/input_handler.cc
+++ b/src/input_handler.cc
@@ -205,7 +205,7 @@ struct MouseHandler
}
private:
- std::unique_ptr<ScopedSelectionEdition> m_dragging;
+ UniquePtr<ScopedSelectionEdition> m_dragging;
BufferCoord m_anchor;
};