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// // import Phaser from 'phaser';
// import AkkamonStartScene from './scene';
// import { AkkamonUI } from './uiScene';
// import { Client } from './client';
//
// const serviceUrl = 'ws://localhost:8080';
//
// export const akkamonClient = new Client(serviceUrl);
//
//
// const game: Phaser.Game = new Phaser.Game(config);
import Phaser from 'phaser';
import { gameConfig } from './akkamon/GameConfig';
import { Client } from './akkamon/client/Client';
export var client = new Client('ws://localhost:8080');
function newGame () {
if (game) return;
game = new Phaser.Game(gameConfig);
}
function destroyGame () {
if (!game) return;
game.destroy(true);
game = null;
}
let game: Phaser.Game | null | undefined;
function delay(ms: number) {
return new Promise(resolve => {
setTimeout(resolve, ms);
});
}
async function awaitRegistrationReplyAndStart() {
if (!game) {
while (client.getTrainerID() === undefined) {
console.log("can't start game, this trainerID is still undefined");
await delay(1000);
}
newGame();
}
}
awaitRegistrationReplyAndStart();
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