summaryrefslogtreecommitdiff
path: root/README.md
diff options
context:
space:
mode:
authorMike Vink <mike1994vink@gmail.com>2021-08-06 19:03:57 +0200
committerMike Vink <mike1994vink@gmail.com>2021-08-06 19:03:57 +0200
commit34b780d0f076585ecaa2abf27a93af83d8f90069 (patch)
treeb3ffb800f5760bf9dd09917009b54bbd9929dc80 /README.md
parent80c8e61717e7ca59f00f55284a8d190a432b35b4 (diff)
fix(README)main
Diffstat (limited to 'README.md')
-rw-r--r--README.md3
1 files changed, 3 insertions, 0 deletions
diff --git a/README.md b/README.md
index fbcf1b2..1fb56ca 100644
--- a/README.md
+++ b/README.md
@@ -107,5 +107,8 @@ In theory, an arbitrary number of clients could connect to the backend. Not test
Sadly, there are no real tests yet.
+# For more info
+
+Check `./presentatie/presentatie.md` or the README's in the modules. (Which do not exist yet)
[^gameengine]: Not completely from scratch, but I had to add stuff to connect it with the Websockets communication.