diff options
| author | Mike Vink <mike1994vink@gmail.com> | 2021-08-06 19:03:57 +0200 |
|---|---|---|
| committer | Mike Vink <mike1994vink@gmail.com> | 2021-08-06 19:03:57 +0200 |
| commit | 34b780d0f076585ecaa2abf27a93af83d8f90069 (patch) | |
| tree | b3ffb800f5760bf9dd09917009b54bbd9929dc80 /README.md | |
| parent | 80c8e61717e7ca59f00f55284a8d190a432b35b4 (diff) | |
fix(README)main
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 3 |
1 files changed, 3 insertions, 0 deletions
@@ -107,5 +107,8 @@ In theory, an arbitrary number of clients could connect to the backend. Not test Sadly, there are no real tests yet. +# For more info + +Check `./presentatie/presentatie.md` or the README's in the modules. (Which do not exist yet) [^gameengine]: Not completely from scratch, but I had to add stuff to connect it with the Websockets communication. |
