| Age | Commit message (Collapse) | Author |
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Co-authored-by: Nick Brassel <nick@tzarc.org>
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* Move RGBLight animations to data driven, 0-9
* Move RGBLight animations to data driven, A
* Move RGBLight animations to data driven, B
* Move RGBLight animations to data driven, C
* Move RGBLight animations to data driven, D
* Move RGBLight animations to data driven, E
* Move RGBLight animations to data driven, F
* Move RGBLight animations to data driven, G
* Move RGBLight animations to data driven, H
* Move RGBLight animations to data driven, handwired
* Move RGBLight animations to data driven, I
* Move RGBLight animations to data driven, J
* Move RGBLight animations to data driven, K
* Move RGBLight animations to data driven, L
* Move RGBLight animations to data driven, M
* Move RGBLight animations to data driven, N
* Move RGBLight animations to data driven, O
* Move RGBLight animations to data driven, P
* Move RGBLight animations to data driven, Q
* Move RGBLight animations to data driven, R
* Move RGBLight animations to data driven, S
* Move RGBLight animations to data driven, T
* Move RGBLight animations to data driven, U
* Move RGBLight animations to data driven, V
* Move RGBLight animations to data driven, W
* Move RGBLight animations to data driven, X
* Move RGBLight animations to data driven, Y
* Move RGBLight animations to data driven, Z
* Fix incorrect placement
* Fix build failures and mismatches
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Co-authored-by: Joel Challis <git@zvecr.com>
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Co-authored-by: Nick Brassel <nick@tzarc.org>
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* fixup: update Vial keymaps per upstream reqs
more keycodes renamed
`rgb_matrix_indicators_user` return type switched to bool
keymaps/encoder maps that exceeded DYNAMIC_KEYMAP_LAYER_COUNT had excess
layers removed
EOL spaces and backslashes removed from keymaps
* fixup: DRIVER_LED_TOTAL --> RGB_MATRIX_LED_COUNT
* fixup: Vial-exclusive keyboard configs
* fixup: 42keebs rules
* fixup: relocated Vial keymaps
* fixup: cleanup post-keymap move
Remove wavtype/p01_ultra keymaps that went into QMK under different names
Fix handwired/misterdeck and 4pplet/waffling60/rev_c keymaps
* fixup: Vial-exclusive default keymaps
* fixup: remove broken via-only keymaps
compiling VIA keymaps is not supported anyway
* fixup: non-compiling Vial keymaps
* refactor: changes from QMK PR, fix Vial keymap
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Co-authored-by: Nick Brassel <nick@tzarc.org>
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* Clean up `DEBOUNCE` in config.h, 0-9
* Clean up `DEBOUNCE` in config.h, A
* Clean up `DEBOUNCE` in config.h, B
* Clean up `DEBOUNCE` in config.h, C
* Clean up `DEBOUNCE` in config.h, D
* Clean up `DEBOUNCE` in config.h, E
* Clean up `DEBOUNCE` in config.h, F
* Clean up `DEBOUNCE` in config.h, G
* Clean up `DEBOUNCE` in config.h, H
* Clean up `DEBOUNCE` in config.h, handwired
* Clean up `DEBOUNCE` in config.h, I
* Clean up `DEBOUNCE` in config.h, J
* Clean up `DEBOUNCE` in config.h, K
* Clean up `DEBOUNCE` in config.h, L
* Clean up `DEBOUNCE` in config.h, M
* Clean up `DEBOUNCE` in config.h, N
* Clean up `DEBOUNCE` in config.h, O
* Clean up `DEBOUNCE` in config.h, P
* Clean up `DEBOUNCE` in config.h, Q
* Clean up `DEBOUNCE` in config.h, R
* Clean up `DEBOUNCE` in config.h, S
* Clean up `DEBOUNCE` in config.h, T
* Clean up `DEBOUNCE` in config.h, U
* Clean up `DEBOUNCE` in config.h, V
* Clean up `DEBOUNCE` in config.h, W
* Clean up `DEBOUNCE` in config.h, X
* Clean up `DEBOUNCE` in config.h, Y
* Clean up `DEBOUNCE` in config.h, Z
* Remove default debounce from info.json
* Migrate non-default debounce to info.json
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* Migrate `LAYOUTS` to data driven, 0-9
* Migrate `LAYOUTS` to data driven, A
* Migrate `LAYOUTS` to data driven, B
* Migrate `LAYOUTS` to data driven, C
* Migrate `LAYOUTS` to data driven, D
* Migrate `LAYOUTS` to data driven, E
* Migrate `LAYOUTS` to data driven, F
* Migrate `LAYOUTS` to data driven, G
* Migrate `LAYOUTS` to data driven, H
* Migrate `LAYOUTS` to data driven, handwired
* Migrate `LAYOUTS` to data driven, I
* Migrate `LAYOUTS` to data driven, J
* Migrate `LAYOUTS` to data driven, K
* Migrate `LAYOUTS` to data driven, L
* Migrate `LAYOUTS` to data driven, M
* Migrate `LAYOUTS` to data driven, N
* Migrate `LAYOUTS` to data driven, O
* Migrate `LAYOUTS` to data driven, P
* Migrate `LAYOUTS` to data driven, Q
* Migrate `LAYOUTS` to data driven, R
* Migrate `LAYOUTS` to data driven, S
* Migrate `LAYOUTS` to data driven, T
* Migrate `LAYOUTS` to data driven, U
* Migrate `LAYOUTS` to data driven, V
* Migrate `LAYOUTS` to data driven, W
* Migrate `LAYOUTS` to data driven, X
* Migrate `LAYOUTS` to data driven, Y
* Migrate `LAYOUTS` to data driven, Z
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feat(let's split eh): tweaks
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* `KC_PGDOWN` -> `KC_PGDN`
* `KC_PSCREEN` -> `KC_PSCR`
* `KC_SCOLON` -> `KC_SCLN`
* `KC_BSLASH` -> `KC_BSLS`
* `KC_BSPACE` -> `KC_BSPC`
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* `KC_SYSREQ` -> `KC_SYRQ`
And one `KC_ALT_ERASE` -> `KC_ERAS`
* `KC_NONUS_BSLASH` -> `KC_NUBS`
* `KC_NUMLOCK` -> `KC_NUM`
* `KC_CLCK` -> `KC_CAPS`
* `KC_SCROLLLOCK` -> `KC_SCRL`
* `KC_LBRACKET` -> `KC_LBRC`
* `KC_RBRACKET` -> `KC_RBRC`
* `KC_CAPSLOCK` -> `KC_CAPS`
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