diff options
| author | Dave Henderson <dhenderson@gmail.com> | 2020-01-15 18:00:41 -0500 |
|---|---|---|
| committer | Dave Henderson <dhenderson@gmail.com> | 2020-01-15 18:49:57 -0500 |
| commit | 2fbcfc68d2b8f948053f02f73f6e01a7fb7724cb (patch) | |
| tree | bcd62b43da4040fd4d589bbe044fb1b42979e716 /vendor/github.com/sergi/go-diff/diffmatchpatch/match.go | |
| parent | 42bfed36830e6682612f05f67c6543c2613f8e59 (diff) | |
Removing vendor/ folder
Signed-off-by: Dave Henderson <dhenderson@gmail.com>
Diffstat (limited to 'vendor/github.com/sergi/go-diff/diffmatchpatch/match.go')
| -rw-r--r-- | vendor/github.com/sergi/go-diff/diffmatchpatch/match.go | 160 |
1 files changed, 0 insertions, 160 deletions
diff --git a/vendor/github.com/sergi/go-diff/diffmatchpatch/match.go b/vendor/github.com/sergi/go-diff/diffmatchpatch/match.go deleted file mode 100644 index 17374e10..00000000 --- a/vendor/github.com/sergi/go-diff/diffmatchpatch/match.go +++ /dev/null @@ -1,160 +0,0 @@ -// Copyright (c) 2012-2016 The go-diff authors. All rights reserved. -// https://github.com/sergi/go-diff -// See the included LICENSE file for license details. -// -// go-diff is a Go implementation of Google's Diff, Match, and Patch library -// Original library is Copyright (c) 2006 Google Inc. -// http://code.google.com/p/google-diff-match-patch/ - -package diffmatchpatch - -import ( - "math" -) - -// MatchMain locates the best instance of 'pattern' in 'text' near 'loc'. -// Returns -1 if no match found. -func (dmp *DiffMatchPatch) MatchMain(text, pattern string, loc int) int { - // Check for null inputs not needed since null can't be passed in C#. - - loc = int(math.Max(0, math.Min(float64(loc), float64(len(text))))) - if text == pattern { - // Shortcut (potentially not guaranteed by the algorithm) - return 0 - } else if len(text) == 0 { - // Nothing to match. - return -1 - } else if loc+len(pattern) <= len(text) && text[loc:loc+len(pattern)] == pattern { - // Perfect match at the perfect spot! (Includes case of null pattern) - return loc - } - // Do a fuzzy compare. - return dmp.MatchBitap(text, pattern, loc) -} - -// MatchBitap locates the best instance of 'pattern' in 'text' near 'loc' using the Bitap algorithm. -// Returns -1 if no match was found. -func (dmp *DiffMatchPatch) MatchBitap(text, pattern string, loc int) int { - // Initialise the alphabet. - s := dmp.MatchAlphabet(pattern) - - // Highest score beyond which we give up. - scoreThreshold := dmp.MatchThreshold - // Is there a nearby exact match? (speedup) - bestLoc := indexOf(text, pattern, loc) - if bestLoc != -1 { - scoreThreshold = math.Min(dmp.matchBitapScore(0, bestLoc, loc, - pattern), scoreThreshold) - // What about in the other direction? (speedup) - bestLoc = lastIndexOf(text, pattern, loc+len(pattern)) - if bestLoc != -1 { - scoreThreshold = math.Min(dmp.matchBitapScore(0, bestLoc, loc, - pattern), scoreThreshold) - } - } - - // Initialise the bit arrays. - matchmask := 1 << uint((len(pattern) - 1)) - bestLoc = -1 - - var binMin, binMid int - binMax := len(pattern) + len(text) - lastRd := []int{} - for d := 0; d < len(pattern); d++ { - // Scan for the best match; each iteration allows for one more error. Run a binary search to determine how far from 'loc' we can stray at this error level. - binMin = 0 - binMid = binMax - for binMin < binMid { - if dmp.matchBitapScore(d, loc+binMid, loc, pattern) <= scoreThreshold { - binMin = binMid - } else { - binMax = binMid - } - binMid = (binMax-binMin)/2 + binMin - } - // Use the result from this iteration as the maximum for the next. - binMax = binMid - start := int(math.Max(1, float64(loc-binMid+1))) - finish := int(math.Min(float64(loc+binMid), float64(len(text))) + float64(len(pattern))) - - rd := make([]int, finish+2) - rd[finish+1] = (1 << uint(d)) - 1 - - for j := finish; j >= start; j-- { - var charMatch int - if len(text) <= j-1 { - // Out of range. - charMatch = 0 - } else if _, ok := s[text[j-1]]; !ok { - charMatch = 0 - } else { - charMatch = s[text[j-1]] - } - - if d == 0 { - // First pass: exact match. - rd[j] = ((rd[j+1] << 1) | 1) & charMatch - } else { - // Subsequent passes: fuzzy match. - rd[j] = ((rd[j+1]<<1)|1)&charMatch | (((lastRd[j+1] | lastRd[j]) << 1) | 1) | lastRd[j+1] - } - if (rd[j] & matchmask) != 0 { - score := dmp.matchBitapScore(d, j-1, loc, pattern) - // This match will almost certainly be better than any existing match. But check anyway. - if score <= scoreThreshold { - // Told you so. - scoreThreshold = score - bestLoc = j - 1 - if bestLoc > loc { - // When passing loc, don't exceed our current distance from loc. - start = int(math.Max(1, float64(2*loc-bestLoc))) - } else { - // Already passed loc, downhill from here on in. - break - } - } - } - } - if dmp.matchBitapScore(d+1, loc, loc, pattern) > scoreThreshold { - // No hope for a (better) match at greater error levels. - break - } - lastRd = rd - } - return bestLoc -} - -// matchBitapScore computes and returns the score for a match with e errors and x location. -func (dmp *DiffMatchPatch) matchBitapScore(e, x, loc int, pattern string) float64 { - accuracy := float64(e) / float64(len(pattern)) - proximity := math.Abs(float64(loc - x)) - if dmp.MatchDistance == 0 { - // Dodge divide by zero error. - if proximity == 0 { - return accuracy - } - - return 1.0 - } - return accuracy + (proximity / float64(dmp.MatchDistance)) -} - -// MatchAlphabet initialises the alphabet for the Bitap algorithm. -func (dmp *DiffMatchPatch) MatchAlphabet(pattern string) map[byte]int { - s := map[byte]int{} - charPattern := []byte(pattern) - for _, c := range charPattern { - _, ok := s[c] - if !ok { - s[c] = 0 - } - } - i := 0 - - for _, c := range charPattern { - value := s[c] | int(uint(1)<<uint((len(pattern)-i-1))) - s[c] = value - i++ - } - return s -} |
