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import Phaser from 'phaser';
import AkkamonStartScene from './scene';
import type { Player } from './player';
import type { Direction } from './Direction';
type PlayerSpriteConfig = {
scene: Phaser.Scene,
tilePos: Phaser.Math.Vector2,
texture: Phaser.Textures.Texture | string,
frame?: string,
player: Player,
}
interface AkkamonPlayerSprite extends Phaser.GameObjects.Sprite {
player: Player
}
export class PlayerSprite extends Phaser.GameObjects.Sprite implements AkkamonPlayerSprite {
player: Player;
tilePos: Phaser.Math.Vector2;
constructor(config: PlayerSpriteConfig) {
const offsetX = AkkamonStartScene.TILE_SIZE / 2;
const offsetY = AkkamonStartScene.TILE_SIZE;
super(config.scene,
config.tilePos.x * AkkamonStartScene.TILE_SIZE + offsetX,
config.tilePos.y * AkkamonStartScene.TILE_SIZE + offsetY,
config.texture,
config.frame);
this.player = config.player;
this.tilePos = new Phaser.Math.Vector2(config.tilePos.x, config.tilePos.y);
this.setOrigin(0.5, 1);
}
getPosition(): Phaser.Math.Vector2 {
return this.getBottomCenter();
}
newPosition(position: Phaser.Math.Vector2): void {
super.setPosition(position.x, position.y);
}
stopAnimation(direction: Direction) {
const animationManager = this.anims.animationManager;
const standingFrame = animationManager.get(direction).frames[1].frame.name;
this.anims.stop();
this.setFrame(standingFrame);
}
startAnimation(direction: Direction) {
this.anims.play(direction);
}
getTilePos(): Phaser.Math.Vector2 {
return this.tilePos.clone();
}
setTilePos(tilePosition: Phaser.Math.Vector2): void {
this.tilePos = tilePosition.clone();
}
}
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