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import Phaser from 'phaser';
import { AkkamonWorldScene } from './AkkamonWorldScene';
export class BootScene extends AkkamonWorldScene {
constructor() {
super('BootScene')
}
init(): void {
}
preload(): void {
this.load.image("tiles", "assets/tilesets/akkamon-demo-extruded.png");
// load from json!
this.load.tilemapTiledJSON("map", "assets/tilemaps/akkamon-demo-tilemap.json");
// An atlas is a way to pack multiple images together into one texture. I'm using it to load all
// the player animations (walking left, walking right, etc.) in one image. For more info see:
// https://labs.phaser.io/view.html?src=src/animation/texture%20atlas%20animation.js
// If you don't use an atlas, you can do the same thing with a spritesheet, see:
// https://labs.phaser.io/view.html?src=src/animation/single%20sprite%20sheet.js
this.load.atlas("atlas",
"assets/atlas/atlas.png",
"assets/atlas/atlas.json");
this.load.image("menu", "assets/images/pMenu.png");
this.load.image("picker", "assets/images/menupicker.png");
this.load.pack("pokemon-yellow-front", "assets/pokemon/main-sprites/yellow/pokemon-yellow-front.json")
this.load.pack("pokemon-yellow-back", "assets/pokemon/main-sprites/yellow/pokemon-yellow-back.json")
this.load.pack("general-interface", "assets/images/general-ui.json")
this.load.pack("battle-interface", "assets/images/battle-ui.json")
}
create(): void {
this.scene
.launch('DemoScene')
.remove()
}
}
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