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import { Direction } from './Direction';
import type { GridPhysics } from './GridPhysics';
export class GridControls {
private cursors: Phaser.Types.Input.Keyboard.CursorKeys;
constructor(
private input: Phaser.Input.InputPlugin,
private gridPhysics: GridPhysics,
) {
this.cursors = this.input.keyboard.createCursorKeys();
}
update() {
if (this.cursors.left.isDown) {
this.gridPhysics.movePlayerSprite(Direction.LEFT);
} else if (this.cursors.right.isDown) {
this.gridPhysics.movePlayerSprite(Direction.RIGHT);
} else if (this.cursors.up.isDown) {
this.gridPhysics.movePlayerSprite(Direction.UP);
} else if (this.cursors.down.isDown) {
this.gridPhysics.movePlayerSprite(Direction.DOWN);
}
}
}
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