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import Player from './player';
import type { Event } from './events';
export default class GameState {
static instance: GameState;
currentPlayer: Player | undefined;
remotePlayers: { [name: string]: Player } | undefined
static getInstance() {
if (GameState.instance) return GameState.instance;
else {
GameState.instance = new GameState();
return GameState.instance;
}
}
setCurrentPlayer(player: Player) {
this.currentPlayer = player;
}
posUpdate(receivedState: GameState) {
console.log("--> Game is updating positions");
if (this.currentPlayer === undefined) {
console.log("--> getting current player object");
console.log(receivedState.currentPlayer!);
this.currentPlayer = new Player(receivedState.currentPlayer!);
}
}
}
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