summaryrefslogtreecommitdiff
path: root/ARCHITECTURE.md
blob: 994d692e7faf16dba5f1fecc973b9f0597938274 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
# What is the essence of an MMO?

* Let a lot of players move at the same time in the world
* Let a lot of players make interactions with each other at the same time
* A game

> A game where a lot of things happen at once, and where there is a lot of communication between the backend and frontend.

# Stack

* A game:                 [Phaser3, een javascript/typescript framework](https://phaser.io/phaser3)
* A lot of communication:        Websockets met [Jetty](https://en.wikipedia.org/wiki/Jetty_(web_server)) en [Javascript](https://developer.mozilla.org/en-US/docs/Web/API/WebSocket)
* Doing a lot of things at once:     [Java Akka](https://doc.akka.io/docs/akka/current/typed/interaction-patterns.html#interaction-patterns), [Java Akka Docs](https://doc.akka.io/api/akka/current/akka/actor/typed/javadsl/index.html), strongly typed actor systeem

## Diagram


```




                             |      .
                             |     /|\
                            \|/     |
                             .      |
                        ┌───────────────┐
                        │AkkamonSession/│
                        │Websocket      │
                        └───────────────┘
                             |      |
                             |      |
 Map<SceneId,             -> .      . <- Map<TrainerID, AkkamonSession/Websocket>
 AkkamonSession/Websocket>   |      |
                           ┌─────────┐
                           │Messaging│
                           │Engine   │
                           └─────────┘
            * Requests      |        .   * HeartBeats
            * HeartBeat    \|/      /|\  * Responses to Requests
              pongs         .        |
┌────────────────────────────────────────────────────────────────┐
│Domain Actors                   ┌─────┐                         │
│                                │Nexus│                         │
│                                └─────┘                         │
│                              /    |                            │
│                             .     .  <- Map<sceneId, actor>    │
│                             |     |                            │
│                        ┌─────┐                                 │
│                        │Scene│    ...                          │
│                        └─────┘                                 │
│                       /   |                                    │
│                      .    .  <- Map<TrainerID, actor>          │
│                      |    |                                    │
│            ┌──────────┐                                        │
│            │  Trainer │   ...                                  │
│            └──────────┘                                        │
└────────────────────────────────────────────────────────────────┘
```