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Diffstat (limited to 'client/src/scene.ts')
-rw-r--r--client/src/scene.ts22
1 files changed, 10 insertions, 12 deletions
diff --git a/client/src/scene.ts b/client/src/scene.ts
index 52edbdd..b6924d4 100644
--- a/client/src/scene.ts
+++ b/client/src/scene.ts
@@ -1,6 +1,4 @@
import Phaser from 'phaser';
-import { akkamonClient } from './app';
-import { Player } from './player';
import { PlayerSprite } from './sprite';
import { GridControls } from './GridControls';
@@ -9,10 +7,7 @@ import { Direction } from './Direction';
import { RemotePlayerEngine } from './RemotePlayerEngine';
-
-type RemotePlayerStates = {
- [name: string]: Player
-}
+import { akkamonClient } from './app';
export default class AkkamonStartScene extends Phaser.Scene
{
@@ -24,6 +19,11 @@ export default class AkkamonStartScene extends Phaser.Scene
private remotePlayerEngine?: RemotePlayerEngine
+ public spawnPointTilePos?: {
+ x: number,
+ y: number
+ };
+
directionToAnimation: {
[key in Direction]: string
} = {
@@ -34,7 +34,6 @@ export default class AkkamonStartScene extends Phaser.Scene
[Direction.NONE]: "misa-front-walk"
}
- remotePlayerSprites: {[name: string]: PlayerSprite} = {};
spawnPoint: Phaser.Types.Tilemaps.TiledObject | undefined;
@@ -88,19 +87,15 @@ export default class AkkamonStartScene extends Phaser.Scene
Math.floor(this.spawnPoint.x! / AkkamonStartScene.TILE_SIZE),
Math.floor(this.spawnPoint.y! / AkkamonStartScene.TILE_SIZE),
);
+ this.spawnPointTilePos = tilePos;
let player = new PlayerSprite({
scene: this,
tilePos: tilePos,
texture: this.textures.get("atlas"),
frame: "misa-front",
- player: new Player({
- trainerId: 'ash',
- position: tilePos
- })// this.akkamonState.getLocalMutablePlayerState(),
});
- this.add.existing(player);
this.gridPhysics = new GridPhysics(player, map);
this.gridControls = new GridControls(
this.input,
@@ -108,6 +103,7 @@ export default class AkkamonStartScene extends Phaser.Scene
);
this.remotePlayerEngine = new RemotePlayerEngine(this);
+ akkamonClient.setRemotePlayerEngine(this.remotePlayerEngine);
this.createPlayerAnimation(Direction.LEFT, 0, 3);
this.createPlayerAnimation(Direction.RIGHT, 0, 3);
@@ -120,12 +116,14 @@ export default class AkkamonStartScene extends Phaser.Scene
camera.roundPixels = true;
camera.setBounds(0, 0, map.widthInPixels, map.heightInPixels);
+ this.scene.launch('AkkamonUI');
}
update(time: number, delta: number) {
this.gridControls!.update();
this.gridPhysics!.update(delta);
+ this.remotePlayerEngine!.update(delta);
}
private createPlayerAnimation(direction: Direction, start: number, end: number) {