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-rw-r--r--client/src/akkamon/render/model/PlayerSprite.ts10
-rw-r--r--client/src/akkamon/render/model/RemotePlayerSprite.ts17
2 files changed, 15 insertions, 12 deletions
diff --git a/client/src/akkamon/render/model/PlayerSprite.ts b/client/src/akkamon/render/model/PlayerSprite.ts
index ec44295..2c4160e 100644
--- a/client/src/akkamon/render/model/PlayerSprite.ts
+++ b/client/src/akkamon/render/model/PlayerSprite.ts
@@ -1,5 +1,5 @@
import Phaser from 'phaser';
-import { AkkamonWorldScene } from '../../scenes/AkkamonWorldScene';
+import { WorldScene, TILE_SIZE } from '../../scenes/WorldScene';
import type { Direction } from '../Direction';
@@ -18,12 +18,12 @@ export class PlayerSprite extends Phaser.GameObjects.Sprite implements AkkamonPl
tilePos: Phaser.Math.Vector2;
constructor(config: PlayerSpriteConfig) {
- const offsetX = AkkamonWorldScene.TILE_SIZE / 2;
- const offsetY = AkkamonWorldScene.TILE_SIZE;
+ const offsetX = TILE_SIZE / 2;
+ const offsetY = TILE_SIZE;
super(config.scene,
- config.tilePos.x * AkkamonWorldScene.TILE_SIZE + offsetX,
- config.tilePos.y * AkkamonWorldScene.TILE_SIZE + offsetY,
+ config.tilePos.x * TILE_SIZE + offsetX,
+ config.tilePos.y * TILE_SIZE + offsetY,
config.texture,
config.frame);
diff --git a/client/src/akkamon/render/model/RemotePlayerSprite.ts b/client/src/akkamon/render/model/RemotePlayerSprite.ts
index aae911f..0e64992 100644
--- a/client/src/akkamon/render/model/RemotePlayerSprite.ts
+++ b/client/src/akkamon/render/model/RemotePlayerSprite.ts
@@ -1,10 +1,13 @@
import Phaser from 'phaser';
-import { AkkamonWorldScene } from '../../scenes/AkkamonWorldScene';
+import { TILE_SIZE } from '../../scenes/WorldScene';
import { PlayerSprite } from '../model/PlayerSprite';
import { GridPhysics } from '../engine/GridPhysics';
import { Direction } from '../Direction';
-import { Queue } from '../../DataWrappers';
+import {
+ Queue,
+ baseQueue
+} from '../../DataWrappers';
type RemotePlayerSpriteConfig = {
scene: Phaser.Scene,
@@ -17,11 +20,11 @@ type RemotePlayerSpriteConfig = {
export class RemotePlayerSprite extends PlayerSprite {
private lastTilePos?: Phaser.Math.Vector2;
- private moveQueue: Queue<Direction> = new Queue();
+ private moveQueue: Queue<Direction> = baseQueue();
private movementDirection: Direction = Direction.NONE;
- private speedPixelsPerSecond: number = AkkamonWorldScene.TILE_SIZE * 4;
+ private speedPixelsPerSecond: number = TILE_SIZE * 4;
private tileSizePixelsWalked: number = 0;
@@ -46,7 +49,7 @@ export class RemotePlayerSprite extends PlayerSprite {
} else if (this.shouldContinueMoving()) {
this.move(pixelsToWalkThisUpdate);
} else {
- this.move(AkkamonWorldScene.TILE_SIZE - this.tileSizePixelsWalked);
+ this.move(TILE_SIZE - this.tileSizePixelsWalked);
this.stopMoving();
}
}
@@ -61,12 +64,12 @@ export class RemotePlayerSprite extends PlayerSprite {
}
willCrossTileBorderThisUpdate(pixelsToWalkThisUpdate: number): boolean {
- return (this.tileSizePixelsWalked + pixelsToWalkThisUpdate) >= AkkamonWorldScene.TILE_SIZE;
+ return (this.tileSizePixelsWalked + pixelsToWalkThisUpdate) >= TILE_SIZE;
}
move(pixelsToMove: number): void {
this.tileSizePixelsWalked += pixelsToMove;
- this.tileSizePixelsWalked %= AkkamonWorldScene.TILE_SIZE;
+ this.tileSizePixelsWalked %= TILE_SIZE;
const directionVec = GridPhysics.movementDirectionVectors[this.movementDirection]!.clone();