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path: root/client/src/akkamon/render/model/RemotePlayerSprite.ts
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Diffstat (limited to 'client/src/akkamon/render/model/RemotePlayerSprite.ts')
-rw-r--r--client/src/akkamon/render/model/RemotePlayerSprite.ts16
1 files changed, 8 insertions, 8 deletions
diff --git a/client/src/akkamon/render/model/RemotePlayerSprite.ts b/client/src/akkamon/render/model/RemotePlayerSprite.ts
index 6103d09..0b8d3e9 100644
--- a/client/src/akkamon/render/model/RemotePlayerSprite.ts
+++ b/client/src/akkamon/render/model/RemotePlayerSprite.ts
@@ -1,8 +1,8 @@
import Phaser from 'phaser';
-import AkkamonStartScene from './scene';
-import { PlayerSprite } from './sprite';
-import { GridPhysics } from './GridPhysics';
-import { Direction } from './Direction';
+import { AkkamonWorldScene } from '../../scenes/AkkamonWorldScene';
+import { PlayerSprite } from '../model/PlayerSprite';
+import { GridPhysics } from '../engine/GridPhysics';
+import { Direction } from '../Direction';
export class Queue<T> {
private _data = new Array();
@@ -51,7 +51,7 @@ export class RemotePlayerSprite extends PlayerSprite {
private movementDirection: Direction = Direction.NONE;
- private speedPixelsPerSecond: number = AkkamonStartScene.TILE_SIZE * 4;
+ private speedPixelsPerSecond: number = AkkamonWorldScene.TILE_SIZE * 4;
private tileSizePixelsWalked: number = 0;
@@ -76,7 +76,7 @@ export class RemotePlayerSprite extends PlayerSprite {
} else if (this.shouldContinueMoving()) {
this.move(pixelsToWalkThisUpdate);
} else {
- this.move(AkkamonStartScene.TILE_SIZE - this.tileSizePixelsWalked);
+ this.move(AkkamonWorldScene.TILE_SIZE - this.tileSizePixelsWalked);
this.stopMoving();
}
}
@@ -91,12 +91,12 @@ export class RemotePlayerSprite extends PlayerSprite {
}
willCrossTileBorderThisUpdate(pixelsToWalkThisUpdate: number): boolean {
- return (this.tileSizePixelsWalked + pixelsToWalkThisUpdate) >= AkkamonStartScene.TILE_SIZE;
+ return (this.tileSizePixelsWalked + pixelsToWalkThisUpdate) >= AkkamonWorldScene.TILE_SIZE;
}
move(pixelsToMove: number): void {
this.tileSizePixelsWalked += pixelsToMove;
- this.tileSizePixelsWalked %= AkkamonStartScene.TILE_SIZE;
+ this.tileSizePixelsWalked %= AkkamonWorldScene.TILE_SIZE;
const directionVec = GridPhysics.movementDirectionVectors[this.movementDirection]!.clone();