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authorMike Vink <mike1994vink@gmail.com>2021-07-16 13:49:22 +0200
committerMike Vink <mike1994vink@gmail.com>2021-07-16 13:49:22 +0200
commita159975d09c9160b89a733f2434b406d8f99dbb4 (patch)
treef16c20cbd516fa0de762f95ad8b414aecdd460ec /client
parentfe928e9c0a76d52269b0593b3ade31c6ccd9b8f9 (diff)
feat(playerPosition): pos translate to backend
Diffstat (limited to 'client')
-rw-r--r--client/dist/assets/tilemaps/akkamon-demo-tilemap.json448
-rw-r--r--client/dist/assets/tilemaps/akkamon-demo-tileset.tsx4
-rw-r--r--client/dist/assets/tilesets/akkamon-demo-extruded.pngbin0 -> 191936 bytes
-rw-r--r--client/dist/assets/tilesets/akkamon-demo-extrusion-test.pngbin0 -> 45917 bytes
-rw-r--r--client/src/GameState.ts11
-rw-r--r--client/src/client.ts8
-rw-r--r--client/src/game.ts129
-rw-r--r--client/src/socket.ts6
-rw-r--r--client/src/sprite.ts21
9 files changed, 551 insertions, 76 deletions
diff --git a/client/dist/assets/tilemaps/akkamon-demo-tilemap.json b/client/dist/assets/tilemaps/akkamon-demo-tilemap.json
index fbd5f0a..981bdc1 100644
--- a/client/dist/assets/tilemaps/akkamon-demo-tilemap.json
+++ b/client/dist/assets/tilemaps/akkamon-demo-tilemap.json
@@ -15,7 +15,7 @@
"y":0
},
{
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"height":40,
"id":2,
"name":"World",
@@ -27,7 +27,7 @@
"y":0
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"name":"Above Player",
@@ -77,12 +77,12 @@
{
"columns":24,
"firstgid":1,
- "image":"..\/tilesets\/akkamon-demo.png",
- "imageheight":960,
- "imagewidth":768,
- "margin":0,
- "name":"akkamon-demo-tileset",
- "spacing":0,
+ "image":"..\/tilesets\/akkamon-demo-extruded.png",
+ "imageheight":1020,
+ "imagewidth":816,
+ "margin":1,
+ "name":"akkamon-demo-extruded",
+ "spacing":2,
"tilecount":720,
"tileheight":32,
"tiles":[
@@ -6133,6 +6133,438 @@
"type":"bool",
"value":false
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+ {
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+ {
+ "name":"collides",
+ "type":"bool",
+ "value":false
+ }]
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+ "id":674,
+ "properties":[
+ {
+ "name":"collides",
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+ "id":675,
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+ "properties":[
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+ {
+ "name":"collides",
+ "type":"bool",
+ "value":false
+ }]
+ },
+ {
+ "id":700,
+ "properties":[
+ {
+ "name":"collides",
+ "type":"bool",
+ "value":false
+ }]
+ },
+ {
+ "id":701,
+ "properties":[
+ {
+ "name":"collides",
+ "type":"bool",
+ "value":false
+ }]
+ },
+ {
+ "id":702,
+ "properties":[
+ {
+ "name":"collides",
+ "type":"bool",
+ "value":false
+ }]
+ },
+ {
+ "id":703,
+ "properties":[
+ {
+ "name":"collides",
+ "type":"bool",
+ "value":false
+ }]
+ },
+ {
+ "id":704,
+ "properties":[
+ {
+ "name":"collides",
+ "type":"bool",
+ "value":false
+ }]
+ },
+ {
+ "id":705,
+ "properties":[
+ {
+ "name":"collides",
+ "type":"bool",
+ "value":false
+ }]
+ },
+ {
+ "id":706,
+ "properties":[
+ {
+ "name":"collides",
+ "type":"bool",
+ "value":false
+ }]
+ },
+ {
+ "id":707,
+ "properties":[
+ {
+ "name":"collides",
+ "type":"bool",
+ "value":false
+ }]
+ },
+ {
+ "id":708,
+ "properties":[
+ {
+ "name":"collides",
+ "type":"bool",
+ "value":false
+ }]
+ },
+ {
+ "id":709,
+ "properties":[
+ {
+ "name":"collides",
+ "type":"bool",
+ "value":false
+ }]
+ },
+ {
+ "id":710,
+ "properties":[
+ {
+ "name":"collides",
+ "type":"bool",
+ "value":false
+ }]
+ },
+ {
+ "id":711,
+ "properties":[
+ {
+ "name":"collides",
+ "type":"bool",
+ "value":false
+ }]
+ },
+ {
+ "id":712,
+ "properties":[
+ {
+ "name":"collides",
+ "type":"bool",
+ "value":false
+ }]
+ },
+ {
+ "id":713,
+ "properties":[
+ {
+ "name":"collides",
+ "type":"bool",
+ "value":false
+ }]
+ },
+ {
+ "id":714,
+ "properties":[
+ {
+ "name":"collides",
+ "type":"bool",
+ "value":false
+ }]
+ },
+ {
+ "id":715,
+ "properties":[
+ {
+ "name":"collides",
+ "type":"bool",
+ "value":false
+ }]
+ },
+ {
+ "id":716,
+ "properties":[
+ {
+ "name":"collides",
+ "type":"bool",
+ "value":false
+ }]
+ },
+ {
+ "id":717,
+ "properties":[
+ {
+ "name":"collides",
+ "type":"bool",
+ "value":false
+ }]
+ },
+ {
+ "id":718,
+ "properties":[
+ {
+ "name":"collides",
+ "type":"bool",
+ "value":false
+ }]
+ },
+ {
+ "id":719,
+ "properties":[
+ {
+ "name":"collides",
+ "type":"bool",
+ "value":false
+ }]
}],
"tilewidth":32
}],
diff --git a/client/dist/assets/tilemaps/akkamon-demo-tileset.tsx b/client/dist/assets/tilemaps/akkamon-demo-tileset.tsx
new file mode 100644
index 0000000..402ac88
--- /dev/null
+++ b/client/dist/assets/tilemaps/akkamon-demo-tileset.tsx
@@ -0,0 +1,4 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<tileset version="1.5" tiledversion="1.7.1" name="akkamon-demo-tileset" tilewidth="32" tileheight="32" tilecount="720" columns="24">
+ <image source="../tilesets/akkamon-demo.png" width="768" height="960"/>
+</tileset>
diff --git a/client/dist/assets/tilesets/akkamon-demo-extruded.png b/client/dist/assets/tilesets/akkamon-demo-extruded.png
new file mode 100644
index 0000000..e59358e
--- /dev/null
+++ b/client/dist/assets/tilesets/akkamon-demo-extruded.png
Binary files differ
diff --git a/client/dist/assets/tilesets/akkamon-demo-extrusion-test.png b/client/dist/assets/tilesets/akkamon-demo-extrusion-test.png
new file mode 100644
index 0000000..4be264a
--- /dev/null
+++ b/client/dist/assets/tilesets/akkamon-demo-extrusion-test.png
Binary files differ
diff --git a/client/src/GameState.ts b/client/src/GameState.ts
index 29284d5..a36827d 100644
--- a/client/src/GameState.ts
+++ b/client/src/GameState.ts
@@ -6,7 +6,7 @@ export default class GameState {
static instance: GameState;
currentPlayer: Player | undefined;
- remotePlayers: { [name: string]: Player } | undefined
+ remotePlayers: { [name: string]: Player } = {};
static getInstance() {
if (GameState.instance) return GameState.instance;
@@ -21,17 +21,12 @@ export default class GameState {
}
posUpdate(receivedState: GameState) {
- console.log("--> Game is updating positions");
if (this.currentPlayer === undefined) {
- console.log("--> getting current player object");
- console.log(receivedState.currentPlayer!);
this.currentPlayer = receivedState.currentPlayer!;
}
- if (this.remotePlayers === undefined) {
- this.remotePlayers = receivedState.remotePlayers;
- } else {
- }
+ Object.keys(receivedState.remotePlayers)
+ .forEach(key => this.remotePlayers[key] = receivedState.remotePlayers[key]);
}
diff --git a/client/src/client.ts b/client/src/client.ts
index 565abe5..6911872 100644
--- a/client/src/client.ts
+++ b/client/src/client.ts
@@ -24,8 +24,8 @@ export default class Client
in(eventString: string) {
let event: Event = JSON.parse(eventString);
- console.log("-> client is handling incoming event:");
- console.log(event);
+ // console.log("-> client is handling incoming event:");
+ // console.log(event);
switch (event.type) {
case 'serverSidePosUpdate':
GameState.getInstance().posUpdate(event.gameState!);
@@ -34,8 +34,8 @@ export default class Client
}
out(event: Event) {
- console.log("-> client is now sending out message:");
- console.log(event)
+ // console.log("-> client is now sending out message:");
+ // console.log(event)
if (this.session) {
this.session.send(JSON.stringify(event));
}
diff --git a/client/src/game.ts b/client/src/game.ts
index 3ff639b..b9e19a0 100644
--- a/client/src/game.ts
+++ b/client/src/game.ts
@@ -2,17 +2,18 @@ import Phaser from 'phaser';
import type Player from './player';
import Client from './client';
import GameState from './GameState';
+import PlayerSprite from './sprite';
-type Sprite = Phaser.Types.Physics.Arcade.SpriteWithDynamicBody;
-
-type Input = {
- cursors: Phaser.Types.Input.Keyboard.CursorKeys,
+type RemotePlayerStates = {
+ [name: string]: Player
}
-
export default class AkkamonStartScene extends Phaser.Scene
{
- remotePlayers: Array<Player> = new Array();
+ currentPlayerSprite: PlayerSprite | undefined;
+ remotePlayerSprites: {[name: string]: PlayerSprite} = {};
+ spawnPoint: Phaser.Types.Tilemaps.TiledObject | undefined;
+
constructor ()
{
super('akkamonStartScene');
@@ -20,7 +21,7 @@ export default class AkkamonStartScene extends Phaser.Scene
preload ()
{
- this.load.image("tiles", "assets/tilesets/akkamon-demo.png");
+ this.load.image("tiles", "assets/tilesets/akkamon-demo-extruded.png");
// load from json!
this.load.tilemapTiledJSON("map", "assets/tilemaps/akkamon-demo-tilemap.json");
@@ -42,7 +43,7 @@ export default class AkkamonStartScene extends Phaser.Scene
// Parameters are the name you gave the tileset in Tiled and then the key of the tileset image in
// Phaser's cache (i.e. the name you used in preload)
- const tileset = map.addTilesetImage("akkamon-demo-tileset", "tiles");
+ const tileset = map.addTilesetImage("akkamon-demo-extruded", "tiles");
// Parameters: layer name (or index) from Tiled, tileset, x, y
const belowLayer = map.createLayer("Below Player", tileset, 0, 0);
@@ -57,18 +58,33 @@ export default class AkkamonStartScene extends Phaser.Scene
aboveLayer.setDepth(10);
const spawnPoint = map.findObject("Objects", obj => obj.name === "Spawn Point");
+ this.spawnPoint = spawnPoint;
// Create a sprite with physics enabled via the physics system. The image used for the sprite has
// a bit of whitespace, so I'm using setSize & setOffset to control the size of the player's body.
- let player = this.physics.add
- .sprite(spawnPoint.x as number, spawnPoint.y as number, "atlas", "misa-front")
+
+ let player = new PlayerSprite({
+ scene: this,
+ x: spawnPoint.x!,
+ y: spawnPoint.y!,
+ texture: this.textures.get("atlas"),
+ frame: "misa-front",
+ player: GameState.getInstance().currentPlayer!,
+ moveControls: this.input.keyboard.createCursorKeys()
+ });
+ this.currentPlayerSprite = player;
+
+ player
.setSize(30, 40)
.setOffset(0, 24);
- GameState.getInstance().currentPlayer!.setSprite(player);
+ this.add.existing(player);
+ this.physics.add.existing(player);
+ // GameState.getInstance().currentPlayer!.setSprite(player);
- // this.physics.add.collider(player, worldLayer);
+ this.physics.add.collider(player, worldLayer);
+ console.log(player);
// Create the player's walking animations from the texture atlas. These are stored in the global
// animation manager so any sprite can access them.
@@ -104,9 +120,6 @@ export default class AkkamonStartScene extends Phaser.Scene
camera.startFollow(player);
camera.setBounds(0, 0, map.widthInPixels, map.heightInPixels);
- let cursors = this.input.keyboard.createCursorKeys();
- GameState.getInstance().currentPlayer!.input = { cursors };
-
// Debug graphics
this.input.keyboard.once("keydown_D", (event: Event) => {
// Turn on physics debugging to show player's hitbox
@@ -132,10 +145,7 @@ export default class AkkamonStartScene extends Phaser.Scene
}
update(time: Number, delta: Number) {
- let player = GameState.getInstance().currentPlayer!;
- let playerSprite = player.sprite!;
-
- let input = player.input;
+ let playerSprite = this.currentPlayerSprite!;
const speed = 175;
const prevVelocity = playerSprite.body.velocity.clone();
@@ -143,57 +153,76 @@ export default class AkkamonStartScene extends Phaser.Scene
// Stop any previous movement from the last frame
playerSprite.body.setVelocity(0);
- if (input) {
- this.moveSprite(playerSprite, input, speed, prevVelocity)
- }
+ this.moveSprite(playerSprite, speed, prevVelocity)
- player.position = {
+ // update player state
+ playerSprite.player.position = {
x: playerSprite.x,
y: playerSprite.y
}
- this.renderRemotePlayers(GameState.getInstance().remotePlayers!);
+ if (GameState.getInstance().remotePlayers !== undefined) {
+ this.renderRemotePlayers(GameState.getInstance().remotePlayers!);
+ }
}
- renderRemotePlayers(renderRemotePlayers) {
+ renderRemotePlayers(remotePlayers: RemotePlayerStates) {
+ console.log(remotePlayers);
+
+ for (let playerName in remotePlayers) {
+ if (playerName in this.remotePlayerSprites) {
+ this.remotePlayerSprites[playerName].renderUpdate(remotePlayers[playerName].position);
+ } else {
+ let remotePlayer = remotePlayers[playerName];
+ let remotePlayerSprite = new PlayerSprite({
+ scene: this,
+ x: remotePlayer.position.x,
+ y: remotePlayer.position.y,
+ texture: this.textures.get("atlas"),
+ player: remotePlayer,
+ });
+ this.add.existing(remotePlayerSprite);
+ this.remotePlayerSprites[playerName] = remotePlayerSprite;
+ }
+ }
}
- moveSprite(player: Sprite, input: Input, speed: number, prevVelocity: {x: number, y:number}) {
-
+ moveSprite(playerSprite: PlayerSprite, speed: number, prevVelocity: {x: number, y:number}) {
+ let moveControls = playerSprite.moveControls!;
// Horizontal movement
- if (input.cursors.left.isDown) {
- player.body.setVelocityX(-speed);
- } else if (input.cursors.right.isDown) {
- player.body.setVelocityX(speed);
+ if (moveControls.left.isDown) {
+ playerSprite.body.setVelocityX(-speed);
+ } else if (moveControls.right.isDown) {
+ playerSprite.body.setVelocityX(speed);
}
// Vertical movement
- if (input.cursors.up.isDown) {
- player.body.setVelocityY(-speed);
- } else if (input.cursors.down.isDown) {
- player.body.setVelocityY(speed);
+ if (moveControls.up.isDown) {
+ playerSprite.body.setVelocityY(-speed);
+ } else if (moveControls.down.isDown) {
+ playerSprite.body.setVelocityY(speed);
}
- // Normalize and scale the velocity so that player can't move faster along a diagonal
- player.body.velocity.normalize().scale(speed);
+ // Normalize and scale the velocity so that playerSprite can't move faster along a diagonal
+ playerSprite.body.velocity.normalize().scale(speed);
// Update the animation last and give left/right animations precedence over up/down animations
- if (input.cursors.left.isDown) {
- player.anims.play("misa-left-walk", true);
- } else if (input.cursors.right.isDown) {
- player.anims.play("misa-right-walk", true);
- } else if (input.cursors.up.isDown) {
- player.anims.play("misa-back-walk", true);
- } else if (input.cursors.down.isDown) {
- player.anims.play("misa-front-walk", true);
+ if (moveControls.left.isDown) {
+ playerSprite.anims.play("misa-left-walk", true);
+ } else if (moveControls.right.isDown) {
+ playerSprite.anims.play("misa-right-walk", true);
+ } else if (moveControls.up.isDown) {
+ playerSprite.anims.play("misa-back-walk", true);
+ } else if (moveControls.down.isDown) {
+ playerSprite.anims.play("misa-front-walk", true);
} else {
- player.anims.stop();
+ playerSprite.anims.stop();
// If we were moving, pick and idle frame to use
- if (prevVelocity.x < 0) player.setTexture("atlas", "misa-left");
- else if (prevVelocity.x > 0) player.setTexture("atlas", "misa-right");
- else if (prevVelocity.y < 0) player.setTexture("atlas", "misa-back");
- else if (prevVelocity.y > 0) player.setTexture("atlas", "misa-front");
+ if (prevVelocity.x < 0) playerSprite.setTexture("atlas", "misa-left");
+ else if (prevVelocity.x > 0) playerSprite.setTexture("atlas", "misa-right");
+ else if (prevVelocity.y < 0) playerSprite.setTexture("atlas", "misa-back");
+ else if (prevVelocity.y > 0) playerSprite.setTexture("atlas", "misa-front");
}
}
diff --git a/client/src/socket.ts b/client/src/socket.ts
index cfd8ce3..7cb7ace 100644
--- a/client/src/socket.ts
+++ b/client/src/socket.ts
@@ -30,9 +30,9 @@ export default class Socket extends WebSocket implements AkkamonSession
}
this.onmessage = function incomingMessage(this: WebSocket, ev: MessageEvent) {
- console.log("received message from the server!");
- console.log("-> " + ev.data);
- console.log("calling client.in:");
+ // console.log("received message from the server!");
+ // console.log("-> " + ev.data);
+ // console.log("calling client.in:");
client.in(ev.data);
}
}
diff --git a/client/src/sprite.ts b/client/src/sprite.ts
index fd14a7b..a47d617 100644
--- a/client/src/sprite.ts
+++ b/client/src/sprite.ts
@@ -6,18 +6,33 @@ type PlayerSpriteConfig = {
x: number,
y: number,
texture: Phaser.Textures.Texture | string,
+ frame?: string,
+ player: Player,
+ moveControls?: Phaser.Types.Input.Keyboard.CursorKeys;
+}
+
+interface AkkamonDynamicSprite extends Phaser.Types.Physics.Arcade.SpriteWithDynamicBody {
player: Player
+ moveControls: Phaser.Types.Input.Keyboard.CursorKeys | undefined
}
-export default class PlayerSprite extends Phaser.Physics.Arcade.Sprite implements Phaser.Types.Physics.Arcade.SpriteWithDynamicBody {
+export default class PlayerSprite extends Phaser.Physics.Arcade.Sprite implements AkkamonDynamicSprite {
body: Phaser.Physics.Arcade.Body;
- player: Player
+ player: Player;
+ moveControls: Phaser.Types.Input.Keyboard.CursorKeys | undefined;
constructor(config: PlayerSpriteConfig) {
- super(config.scene, config.x, config.y, config.texture);
+ super(config.scene, config.x, config.y, config.texture, config.frame!);
this.body = new Phaser.Physics.Arcade.Body(config.scene.physics.world, this);
this.player = config.player;
+
+ if (config.moveControls) this.moveControls = config.moveControls;
+ }
+
+ renderUpdate({x, y}: Player["position"]) {
+ this.x = x;
+ this.y = y;
}
}