diff options
| author | Mike Vink <mike1994vink@gmail.com> | 2021-07-16 13:49:22 +0200 |
|---|---|---|
| committer | Mike Vink <mike1994vink@gmail.com> | 2021-07-16 13:49:22 +0200 |
| commit | a159975d09c9160b89a733f2434b406d8f99dbb4 (patch) | |
| tree | f16c20cbd516fa0de762f95ad8b414aecdd460ec /client | |
| parent | fe928e9c0a76d52269b0593b3ade31c6ccd9b8f9 (diff) | |
feat(playerPosition): pos translate to backend
Diffstat (limited to 'client')
| -rw-r--r-- | client/dist/assets/tilemaps/akkamon-demo-tilemap.json | 448 | ||||
| -rw-r--r-- | client/dist/assets/tilemaps/akkamon-demo-tileset.tsx | 4 | ||||
| -rw-r--r-- | client/dist/assets/tilesets/akkamon-demo-extruded.png | bin | 0 -> 191936 bytes | |||
| -rw-r--r-- | client/dist/assets/tilesets/akkamon-demo-extrusion-test.png | bin | 0 -> 45917 bytes | |||
| -rw-r--r-- | client/src/GameState.ts | 11 | ||||
| -rw-r--r-- | client/src/client.ts | 8 | ||||
| -rw-r--r-- | client/src/game.ts | 129 | ||||
| -rw-r--r-- | client/src/socket.ts | 6 | ||||
| -rw-r--r-- | client/src/sprite.ts | 21 |
9 files changed, 551 insertions, 76 deletions
diff --git a/client/dist/assets/tilemaps/akkamon-demo-tilemap.json b/client/dist/assets/tilemaps/akkamon-demo-tilemap.json index fbd5f0a..981bdc1 100644 --- a/client/dist/assets/tilemaps/akkamon-demo-tilemap.json +++ b/client/dist/assets/tilemaps/akkamon-demo-tilemap.json @@ -15,7 +15,7 @@ "y":0 }, { - "data":[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 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+ "imagewidth":816, + "margin":1, + "name":"akkamon-demo-extruded", + "spacing":2, "tilecount":720, "tileheight":32, "tiles":[ @@ -6133,6 +6133,438 @@ "type":"bool", "value":false }] + }, + { + "id":672, + "properties":[ + { + "name":"collides", + "type":"bool", + "value":false + }] + }, + { + "id":673, + "properties":[ + { + "name":"collides", + "type":"bool", + "value":false + }] + }, + { + "id":674, + "properties":[ + { + "name":"collides", + "type":"bool", + "value":false + }] + }, + { + "id":675, + "properties":[ + { + "name":"collides", + "type":"bool", + "value":false + }] + }, + { + "id":676, + "properties":[ + { + "name":"collides", + "type":"bool", + "value":false + }] + }, + { + "id":677, + "properties":[ + { + "name":"collides", + "type":"bool", + "value":false + }] + }, + { + "id":678, + "properties":[ + { + "name":"collides", + "type":"bool", + "value":false + }] + }, + { + "id":679, + "properties":[ + { + "name":"collides", + "type":"bool", + "value":false + }] + }, + { 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+ }, + { + "id":690, + "properties":[ + { + "name":"collides", + "type":"bool", + "value":false + }] + }, + { + "id":691, + "properties":[ + { + "name":"collides", + "type":"bool", + "value":false + }] + }, + { + "id":692, + "properties":[ + { + "name":"collides", + "type":"bool", + "value":false + }] + }, + { + "id":693, + "properties":[ + { + "name":"collides", + "type":"bool", + "value":false + }] + }, + { + "id":694, + "properties":[ + { + "name":"collides", + "type":"bool", + "value":false + }] + }, + { + "id":695, + "properties":[ + { + "name":"collides", + "type":"bool", + "value":false + }] + }, + { + "id":696, + "properties":[ + { + "name":"collides", + "type":"bool", + "value":false + }] + }, + { + "id":697, + "properties":[ + { + "name":"collides", + "type":"bool", + "value":false + }] + }, + { + "id":698, + "properties":[ + { + "name":"collides", + "type":"bool", + "value":false + }] + }, + { + "id":699, + "properties":[ + { + "name":"collides", + "type":"bool", + "value":false + }] + }, + { + "id":700, + "properties":[ + { + "name":"collides", + "type":"bool", + "value":false + }] + }, + { + "id":701, + "properties":[ + { + "name":"collides", + "type":"bool", + "value":false + }] + }, + { + "id":702, + "properties":[ + { + "name":"collides", + "type":"bool", + "value":false + }] + }, + { + "id":703, + "properties":[ + { + "name":"collides", + "type":"bool", + "value":false + }] + }, + { + "id":704, + "properties":[ + { + "name":"collides", + "type":"bool", + "value":false + }] + }, + { + "id":705, + "properties":[ + { + "name":"collides", + "type":"bool", + "value":false + }] + }, + { + "id":706, + "properties":[ + { + "name":"collides", + "type":"bool", + "value":false + }] + }, + { + "id":707, + "properties":[ + { + "name":"collides", + "type":"bool", + "value":false + }] + }, + { + "id":708, + "properties":[ + { + "name":"collides", + "type":"bool", + "value":false + }] + }, + { + "id":709, + "properties":[ + { + "name":"collides", + "type":"bool", + "value":false + }] + }, + { + "id":710, + "properties":[ + { + "name":"collides", + "type":"bool", + "value":false + }] + }, + { + "id":711, + "properties":[ + { + "name":"collides", + "type":"bool", + "value":false + }] + }, + { + "id":712, + "properties":[ + { + "name":"collides", + "type":"bool", + "value":false + }] + }, + { + "id":713, + "properties":[ + { + "name":"collides", + "type":"bool", + "value":false + }] + }, + { + "id":714, + "properties":[ + { + "name":"collides", + "type":"bool", + "value":false + }] + }, + { + "id":715, + "properties":[ + { + "name":"collides", + "type":"bool", + "value":false + }] + }, + { + "id":716, + "properties":[ + { + "name":"collides", + "type":"bool", + "value":false + }] + }, + { + "id":717, + "properties":[ + { + "name":"collides", + "type":"bool", + "value":false + }] + }, + { + "id":718, + "properties":[ + { + "name":"collides", + "type":"bool", + "value":false + }] + }, + { + "id":719, + "properties":[ + { + "name":"collides", + "type":"bool", + "value":false + }] }], "tilewidth":32 }], diff --git a/client/dist/assets/tilemaps/akkamon-demo-tileset.tsx b/client/dist/assets/tilemaps/akkamon-demo-tileset.tsx new file mode 100644 index 0000000..402ac88 --- /dev/null +++ b/client/dist/assets/tilemaps/akkamon-demo-tileset.tsx @@ -0,0 +1,4 @@ +<?xml version="1.0" encoding="UTF-8"?> +<tileset version="1.5" tiledversion="1.7.1" name="akkamon-demo-tileset" tilewidth="32" tileheight="32" tilecount="720" columns="24"> + <image source="../tilesets/akkamon-demo.png" width="768" height="960"/> +</tileset> diff --git a/client/dist/assets/tilesets/akkamon-demo-extruded.png b/client/dist/assets/tilesets/akkamon-demo-extruded.png Binary files differnew file mode 100644 index 0000000..e59358e --- /dev/null +++ b/client/dist/assets/tilesets/akkamon-demo-extruded.png diff --git a/client/dist/assets/tilesets/akkamon-demo-extrusion-test.png b/client/dist/assets/tilesets/akkamon-demo-extrusion-test.png Binary files differnew file mode 100644 index 0000000..4be264a --- /dev/null +++ b/client/dist/assets/tilesets/akkamon-demo-extrusion-test.png diff --git a/client/src/GameState.ts b/client/src/GameState.ts index 29284d5..a36827d 100644 --- a/client/src/GameState.ts +++ b/client/src/GameState.ts @@ -6,7 +6,7 @@ export default class GameState { static instance: GameState; currentPlayer: Player | undefined; - remotePlayers: { [name: string]: Player } | undefined + remotePlayers: { [name: string]: Player } = {}; static getInstance() { if (GameState.instance) return GameState.instance; @@ -21,17 +21,12 @@ export default class GameState { } posUpdate(receivedState: GameState) { - console.log("--> Game is updating positions"); if (this.currentPlayer === undefined) { - console.log("--> getting current player object"); - console.log(receivedState.currentPlayer!); this.currentPlayer = receivedState.currentPlayer!; } - if (this.remotePlayers === undefined) { - this.remotePlayers = receivedState.remotePlayers; - } else { - } + Object.keys(receivedState.remotePlayers) + .forEach(key => this.remotePlayers[key] = receivedState.remotePlayers[key]); } diff --git a/client/src/client.ts b/client/src/client.ts index 565abe5..6911872 100644 --- a/client/src/client.ts +++ b/client/src/client.ts @@ -24,8 +24,8 @@ export default class Client in(eventString: string) { let event: Event = JSON.parse(eventString); - console.log("-> client is handling incoming event:"); - console.log(event); + // console.log("-> client is handling incoming event:"); + // console.log(event); switch (event.type) { case 'serverSidePosUpdate': GameState.getInstance().posUpdate(event.gameState!); @@ -34,8 +34,8 @@ export default class Client } out(event: Event) { - console.log("-> client is now sending out message:"); - console.log(event) + // console.log("-> client is now sending out message:"); + // console.log(event) if (this.session) { this.session.send(JSON.stringify(event)); } diff --git a/client/src/game.ts b/client/src/game.ts index 3ff639b..b9e19a0 100644 --- a/client/src/game.ts +++ b/client/src/game.ts @@ -2,17 +2,18 @@ import Phaser from 'phaser'; import type Player from './player'; import Client from './client'; import GameState from './GameState'; +import PlayerSprite from './sprite'; -type Sprite = Phaser.Types.Physics.Arcade.SpriteWithDynamicBody; - -type Input = { - cursors: Phaser.Types.Input.Keyboard.CursorKeys, +type RemotePlayerStates = { + [name: string]: Player } - export default class AkkamonStartScene extends Phaser.Scene { - remotePlayers: Array<Player> = new Array(); + currentPlayerSprite: PlayerSprite | undefined; + remotePlayerSprites: {[name: string]: PlayerSprite} = {}; + spawnPoint: Phaser.Types.Tilemaps.TiledObject | undefined; + constructor () { super('akkamonStartScene'); @@ -20,7 +21,7 @@ export default class AkkamonStartScene extends Phaser.Scene preload () { - this.load.image("tiles", "assets/tilesets/akkamon-demo.png"); + this.load.image("tiles", "assets/tilesets/akkamon-demo-extruded.png"); // load from json! this.load.tilemapTiledJSON("map", "assets/tilemaps/akkamon-demo-tilemap.json"); @@ -42,7 +43,7 @@ export default class AkkamonStartScene extends Phaser.Scene // Parameters are the name you gave the tileset in Tiled and then the key of the tileset image in // Phaser's cache (i.e. the name you used in preload) - const tileset = map.addTilesetImage("akkamon-demo-tileset", "tiles"); + const tileset = map.addTilesetImage("akkamon-demo-extruded", "tiles"); // Parameters: layer name (or index) from Tiled, tileset, x, y const belowLayer = map.createLayer("Below Player", tileset, 0, 0); @@ -57,18 +58,33 @@ export default class AkkamonStartScene extends Phaser.Scene aboveLayer.setDepth(10); const spawnPoint = map.findObject("Objects", obj => obj.name === "Spawn Point"); + this.spawnPoint = spawnPoint; // Create a sprite with physics enabled via the physics system. The image used for the sprite has // a bit of whitespace, so I'm using setSize & setOffset to control the size of the player's body. - let player = this.physics.add - .sprite(spawnPoint.x as number, spawnPoint.y as number, "atlas", "misa-front") + + let player = new PlayerSprite({ + scene: this, + x: spawnPoint.x!, + y: spawnPoint.y!, + texture: this.textures.get("atlas"), + frame: "misa-front", + player: GameState.getInstance().currentPlayer!, + moveControls: this.input.keyboard.createCursorKeys() + }); + this.currentPlayerSprite = player; + + player .setSize(30, 40) .setOffset(0, 24); - GameState.getInstance().currentPlayer!.setSprite(player); + this.add.existing(player); + this.physics.add.existing(player); + // GameState.getInstance().currentPlayer!.setSprite(player); - // this.physics.add.collider(player, worldLayer); + this.physics.add.collider(player, worldLayer); + console.log(player); // Create the player's walking animations from the texture atlas. These are stored in the global // animation manager so any sprite can access them. @@ -104,9 +120,6 @@ export default class AkkamonStartScene extends Phaser.Scene camera.startFollow(player); camera.setBounds(0, 0, map.widthInPixels, map.heightInPixels); - let cursors = this.input.keyboard.createCursorKeys(); - GameState.getInstance().currentPlayer!.input = { cursors }; - // Debug graphics this.input.keyboard.once("keydown_D", (event: Event) => { // Turn on physics debugging to show player's hitbox @@ -132,10 +145,7 @@ export default class AkkamonStartScene extends Phaser.Scene } update(time: Number, delta: Number) { - let player = GameState.getInstance().currentPlayer!; - let playerSprite = player.sprite!; - - let input = player.input; + let playerSprite = this.currentPlayerSprite!; const speed = 175; const prevVelocity = playerSprite.body.velocity.clone(); @@ -143,57 +153,76 @@ export default class AkkamonStartScene extends Phaser.Scene // Stop any previous movement from the last frame playerSprite.body.setVelocity(0); - if (input) { - this.moveSprite(playerSprite, input, speed, prevVelocity) - } + this.moveSprite(playerSprite, speed, prevVelocity) - player.position = { + // update player state + playerSprite.player.position = { x: playerSprite.x, y: playerSprite.y } - this.renderRemotePlayers(GameState.getInstance().remotePlayers!); + if (GameState.getInstance().remotePlayers !== undefined) { + this.renderRemotePlayers(GameState.getInstance().remotePlayers!); + } } - renderRemotePlayers(renderRemotePlayers) { + renderRemotePlayers(remotePlayers: RemotePlayerStates) { + console.log(remotePlayers); + + for (let playerName in remotePlayers) { + if (playerName in this.remotePlayerSprites) { + this.remotePlayerSprites[playerName].renderUpdate(remotePlayers[playerName].position); + } else { + let remotePlayer = remotePlayers[playerName]; + let remotePlayerSprite = new PlayerSprite({ + scene: this, + x: remotePlayer.position.x, + y: remotePlayer.position.y, + texture: this.textures.get("atlas"), + player: remotePlayer, + }); + this.add.existing(remotePlayerSprite); + this.remotePlayerSprites[playerName] = remotePlayerSprite; + } + } } - moveSprite(player: Sprite, input: Input, speed: number, prevVelocity: {x: number, y:number}) { - + moveSprite(playerSprite: PlayerSprite, speed: number, prevVelocity: {x: number, y:number}) { + let moveControls = playerSprite.moveControls!; // Horizontal movement - if (input.cursors.left.isDown) { - player.body.setVelocityX(-speed); - } else if (input.cursors.right.isDown) { - player.body.setVelocityX(speed); + if (moveControls.left.isDown) { + playerSprite.body.setVelocityX(-speed); + } else if (moveControls.right.isDown) { + playerSprite.body.setVelocityX(speed); } // Vertical movement - if (input.cursors.up.isDown) { - player.body.setVelocityY(-speed); - } else if (input.cursors.down.isDown) { - player.body.setVelocityY(speed); + if (moveControls.up.isDown) { + playerSprite.body.setVelocityY(-speed); + } else if (moveControls.down.isDown) { + playerSprite.body.setVelocityY(speed); } - // Normalize and scale the velocity so that player can't move faster along a diagonal - player.body.velocity.normalize().scale(speed); + // Normalize and scale the velocity so that playerSprite can't move faster along a diagonal + playerSprite.body.velocity.normalize().scale(speed); // Update the animation last and give left/right animations precedence over up/down animations - if (input.cursors.left.isDown) { - player.anims.play("misa-left-walk", true); - } else if (input.cursors.right.isDown) { - player.anims.play("misa-right-walk", true); - } else if (input.cursors.up.isDown) { - player.anims.play("misa-back-walk", true); - } else if (input.cursors.down.isDown) { - player.anims.play("misa-front-walk", true); + if (moveControls.left.isDown) { + playerSprite.anims.play("misa-left-walk", true); + } else if (moveControls.right.isDown) { + playerSprite.anims.play("misa-right-walk", true); + } else if (moveControls.up.isDown) { + playerSprite.anims.play("misa-back-walk", true); + } else if (moveControls.down.isDown) { + playerSprite.anims.play("misa-front-walk", true); } else { - player.anims.stop(); + playerSprite.anims.stop(); // If we were moving, pick and idle frame to use - if (prevVelocity.x < 0) player.setTexture("atlas", "misa-left"); - else if (prevVelocity.x > 0) player.setTexture("atlas", "misa-right"); - else if (prevVelocity.y < 0) player.setTexture("atlas", "misa-back"); - else if (prevVelocity.y > 0) player.setTexture("atlas", "misa-front"); + if (prevVelocity.x < 0) playerSprite.setTexture("atlas", "misa-left"); + else if (prevVelocity.x > 0) playerSprite.setTexture("atlas", "misa-right"); + else if (prevVelocity.y < 0) playerSprite.setTexture("atlas", "misa-back"); + else if (prevVelocity.y > 0) playerSprite.setTexture("atlas", "misa-front"); } } diff --git a/client/src/socket.ts b/client/src/socket.ts index cfd8ce3..7cb7ace 100644 --- a/client/src/socket.ts +++ b/client/src/socket.ts @@ -30,9 +30,9 @@ export default class Socket extends WebSocket implements AkkamonSession } this.onmessage = function incomingMessage(this: WebSocket, ev: MessageEvent) { - console.log("received message from the server!"); - console.log("-> " + ev.data); - console.log("calling client.in:"); + // console.log("received message from the server!"); + // console.log("-> " + ev.data); + // console.log("calling client.in:"); client.in(ev.data); } } diff --git a/client/src/sprite.ts b/client/src/sprite.ts index fd14a7b..a47d617 100644 --- a/client/src/sprite.ts +++ b/client/src/sprite.ts @@ -6,18 +6,33 @@ type PlayerSpriteConfig = { x: number, y: number, texture: Phaser.Textures.Texture | string, + frame?: string, + player: Player, + moveControls?: Phaser.Types.Input.Keyboard.CursorKeys; +} + +interface AkkamonDynamicSprite extends Phaser.Types.Physics.Arcade.SpriteWithDynamicBody { player: Player + moveControls: Phaser.Types.Input.Keyboard.CursorKeys | undefined } -export default class PlayerSprite extends Phaser.Physics.Arcade.Sprite implements Phaser.Types.Physics.Arcade.SpriteWithDynamicBody { +export default class PlayerSprite extends Phaser.Physics.Arcade.Sprite implements AkkamonDynamicSprite { body: Phaser.Physics.Arcade.Body; - player: Player + player: Player; + moveControls: Phaser.Types.Input.Keyboard.CursorKeys | undefined; constructor(config: PlayerSpriteConfig) { - super(config.scene, config.x, config.y, config.texture); + super(config.scene, config.x, config.y, config.texture, config.frame!); this.body = new Phaser.Physics.Arcade.Body(config.scene.physics.world, this); this.player = config.player; + + if (config.moveControls) this.moveControls = config.moveControls; + } + + renderUpdate({x, y}: Player["position"]) { + this.x = x; + this.y = y; } } |
