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authorMike Vink <mike1994vink@gmail.com>2021-07-20 22:05:13 +0200
committerMike Vink <mike1994vink@gmail.com>2021-07-20 22:05:13 +0200
commitf4dc48cd8359d5b8da35f678ae6630c5c4427769 (patch)
tree075acbc259735c096751d9ece5044b8114c1fddb /client/src/GridPhysics.ts
parentb5ec13318a8b6a5f825eb726d6465873495a49ab (diff)
refactor(client): typed message improvement!
Diffstat (limited to 'client/src/GridPhysics.ts')
-rw-r--r--client/src/GridPhysics.ts11
1 files changed, 7 insertions, 4 deletions
diff --git a/client/src/GridPhysics.ts b/client/src/GridPhysics.ts
index cb867cd..d363a60 100644
--- a/client/src/GridPhysics.ts
+++ b/client/src/GridPhysics.ts
@@ -1,12 +1,12 @@
import Phaser from 'phaser';
-import type PlayerSprite from './sprite';
+import type { PlayerSprite } from './sprite';
import { Direction } from './Direction';
-import AkkamonStartScene from './game';
+import AkkamonStartScene from './scene';
import {
akkamonClient
} from './app';
import {
- GridMoveStartEvent
+ StartMovingEvent
} from './events';
export class GridPhysics {
@@ -49,7 +49,10 @@ export class GridPhysics {
}
private startMoving(direction: Direction): void {
- // Client.getInstance().out();
+ console.log("Sending startMovingEvent");
+ akkamonClient.send(
+ new StartMovingEvent(direction)
+ );
this.playerSprite.startAnimation(direction);
this.movementDirection = direction;
this.updatePlayerSpriteTilePosition();