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| author | Mike Vink <mike1994vink@gmail.com> | 2021-08-06 14:07:54 +0200 |
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| committer | Mike Vink <mike1994vink@gmail.com> | 2021-08-06 14:07:54 +0200 |
| commit | e6c370c4be95450a8ee240b21c436db9f42f238c (patch) | |
| tree | 49ef8b809dea6a9dbeeaebd1c328e9793ff4a9e5 /README.md | |
| parent | 9a6eb1d31c55806140357db17b479eb5d7632dff (diff) | |
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| -rw-r--r-- | README.md | 25 |
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@@ -0,0 +1,25 @@ +# Akkamon: a demo pokemon mmo written in Phaser3 typescript and Akka Java + + + +> "One trainer is no trainer." + +In akkamon the goal was to let many users interact with each other in parallel like in a typical MMO game, in this case we copy pokemon and make it an MMO. + +- [x] You can walk around the world and see your friends walking +- [x] You can invite your friend to start an interaction with you +- [x] You can start a battle with somebody else that is online +- [ ] You can actually play the pokemon battle (UNDER CONSTRUCTION) + +Like the actual battle, many things that you would expect from a pokemon MMO were not within the scope of the project. The Game Engine*, User Interface, Websockets API, and Actor model backend had to written from scratch, which took a lot of time. + +* Not completely from scratch, but I had to add stuff to connect it with the Websockets communication. + +# Install + + + +# Start playing + + +# Tests (or lack thereof) |
