summaryrefslogtreecommitdiff
path: root/README.md
diff options
context:
space:
mode:
authorMike Vink <mike1994vink@gmail.com>2021-08-06 14:07:54 +0200
committerMike Vink <mike1994vink@gmail.com>2021-08-06 14:07:54 +0200
commite6c370c4be95450a8ee240b21c436db9f42f238c (patch)
tree49ef8b809dea6a9dbeeaebd1c328e9793ff4a9e5 /README.md
parent9a6eb1d31c55806140357db17b479eb5d7632dff (diff)
touch(): header.gif
Diffstat (limited to 'README.md')
-rw-r--r--README.md25
1 files changed, 25 insertions, 0 deletions
diff --git a/README.md b/README.md
index e69de29..a4e877e 100644
--- a/README.md
+++ b/README.md
@@ -0,0 +1,25 @@
+# Akkamon: a demo pokemon mmo written in Phaser3 typescript and Akka Java
+
+![core-idea](./readme-media/header.gif)
+
+> "One trainer is no trainer."
+
+In akkamon the goal was to let many users interact with each other in parallel like in a typical MMO game, in this case we copy pokemon and make it an MMO.
+
+- [x] You can walk around the world and see your friends walking
+- [x] You can invite your friend to start an interaction with you
+- [x] You can start a battle with somebody else that is online
+- [ ] You can actually play the pokemon battle (UNDER CONSTRUCTION)
+
+Like the actual battle, many things that you would expect from a pokemon MMO were not within the scope of the project. The Game Engine*, User Interface, Websockets API, and Actor model backend had to written from scratch, which took a lot of time.
+
+* Not completely from scratch, but I had to add stuff to connect it with the Websockets communication.
+
+# Install
+
+
+
+# Start playing
+
+
+# Tests (or lack thereof)